Mindflood - high-sec unknown escalation

The start - Harerget

I started out early after downtime doing a bit of scanning on a random Saturday, and found an unknown signature in Harerget. First scan with quest probes, I had it at 0.7 AU, and a quick scan with a comb probe had it spot on.

A gate, only allowed frigates and the like. Into a pocket, with a few bunkers far away, and some 60 km to the next gate. Next pocket contained a cruiser and two frigs, also a serpentis armory and some bunkers. Destroying them spawned two more frigs, and gave an escalation - "Mindflood". Yay.

Escalation site 1 - Foves

A gate at warpin, with 6 frigs around, one of them Shadow Serpentis. Got a bit of small faction hybrid, and salvaged a nice Interface Circuit (ca. 800,000 ISK). Used the gate - it allowed my battleship through - a couple of frigs warped away immediately and I got escalation number 2.

Escalation site 2 - Mosson

A lot like the previous site, only no Shadow Serpentis this time. Same escalation type as well, to...

Escalation site 3 - Boillair

Same site again, but this time there was a Shadow Serpentis Patroller as well. It didn't give me any tech II salvage, but it did drop a Fleeting Propulsion Inhibitor I, sells at about 3.5 million ISK at present. I warped through the gate (no problem with the BS again) and this time it was a little different - two frigs there, and they got a right good hammering. As they died, the escalation popup came, telling me that I'd caught up with two of the three I was chasing, but that the final one had gotten away. The end is in sight...

Escalation site 4 - Brybier

New warpin site! 10 frigs and destroyed scattered around an Abandoned Ship Yard, all aggroing right away. My drones tore through those, nothing special dropped. 3 more spawned as the last one died, quite a welcoming committee they had for me. As the last of those went down, the final named NPC frig spawned - a Tristan (or Nemesis?) with a 37,500 ISK bounty, name of Elgur Erinn. Better get him!

He wasn't exactly tough or anything, but I have no indication of how he'd fare against a smaller ship - there really wasn't any challenge with a battleship in there. As he died, a message popped up:

Obviously the distress signal made it through to the intended recipients, this was quite a reception. In any case, there's a bit less drug runners in this space after this encounter...

Onto the loot! Salvaging yielded nothing, but the wreck did contain some goodies:

The wreck also contained 3 named tech 1 modules, nothing major though. All in all, this was quite an easy escalation series, which is probably fitting for high-sec. The loot was worth my time, and probably also some of the time I spent hunting for sites over the last three weeks. I made some 40 million in all with a bit of lucky named loot from the early pockets. The idea was good, and I really enjoyed the feeling of chasing someone around from system to system. I would've liked some more story behind it all, though, closer to what you get with a mission.

Verdict: 8/10
© 2008 Rune B. Broberg